Current software for AI development requires the use of programming languages to develop intelligent agents. This can be disadvantageous for AI designers, as their work needs to be debugged and treated as a generic piece of software code. Moreover, such approaches are designed for experts, requiring a steep initial learning curve, as they are tailored for programmers. This can be disadvantageous for implementing transparent inspection of agents, as additional work is needed to expose and represent information to end users.
We are working towards the development of a new editor, ABOD3. It allows the graphical visualisation of BOD-based plans, including its two major derivatives: POSH and Instinct. The new editor is designed to allow not only the development of reactive plans, but also to debug such plans in real time to reduce the time required to develop an agent. This allows the development and testing of plans from a same application.
Theodorou, A. (2017). ABOD3: A Graphical Visualization and Real-Time Debugging Tool for BOD Agents. EU Cognition 2016. Vienna, Austria